📄️ Descriptor Abstractions
Now that we are going to be growing the engine abstractions to support textures and
📄️ Textures
We already showed how to use images when we did compute based rendering, but there are things
📄️ Engine Architecture
We have all the low level mechanics we need to build an engine. We can draw arbitrary meshes,
📄️ Setting Up Materials
Lets begin with setting up the structures we need to build Material_Instance and the GLTF
📄️ Meshes and Camera
We will begin by setting up the new draw loop using the Render_Object's explained last