๐๏ธ Vulkan initialization
Unlike OpenGL, which allowed you to execute graphics commands near-immediately, Vulkan has a
๐๏ธ Vulkan Initialization Code
The explanations assume that you start from the code of 00projectsetup. If you donโt have
๐๏ธ Executing Vulkan Commands
Vulkan Command Execution
๐๏ธ Setting up Vulkan Commands
We will begin by writing our Frame_Data struct, on the engine.odin file. This will hold the
๐๏ธ Rendering Loop
We have our swapchain, we also have our command buffer, and we have Vulkan itself initialized.
๐๏ธ Mainloop Code
The first thing we need to do is to add the synchronization structures that we are going to